Features
Max Payne 3 Features
- Details
- Published on Sunday, 12 July 2009 22:15
- Written by Cypress
Max Payne 3 aims to be one of the biggest, most cinematic and engaging third person-shooter of 2012. The game will be released on Xbox 360, Playstation 3 and PC. Now, running on the Rockstar Advanced Gaming Engine (also known as RAGE) and powered by Euphoria Physics, the game features excellent gunplay and slow-motion effects unseen in this generation of gaming. While staying true to the gameplay of the original games, everything has been updated to standards you expect from a modern game in 2012. And way beyond.
Here you’ll find a list of unique features you’ll find in Max Payne 3:
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Powered by Rockstar’s Rage technology (previously seen in Grand Theft Auto 4 and Red Dead Redemption).
- NaturalMotion Euphoria engine for animation and realistic hit detection.
- James McCaffrey returns as the voice and likeness (full acting role) of Max Payne.
- Online multiplayer (no more details exist).
- Destructible environments and a cover system, however you can still go Rambo on your enemies.
- As Max is forced to leave the NYPD, the game takes place in Sao Paulo Brazil years after Max Payne 2.
- Health will not regenerate over time like many shooters nowadays, instead, it can be recovered by using painkillers.
- Max’s appearance changes over time. It will show just how crazy and desperate Max becomes to survive.
- Bullet-time is back but in a slightly updated form. More violent, more cinematic.
- Dual-wielding is back and has a bigger role, any weapon can be thrown into the mix. A pistol in one hand and an Uzi in the other.
- Graphic Novels return, although they have had an overhaul to be more cinematic / motion based comic book cutscenes. Supported by internal monologue.
- The ever famous Noir style is there.