My
trip to New York - the city of Payne
Summary
and conclusions
All in all the trip was a great experience, it
was amazing to walk around in New York and get
a taste of some of the different cultures and
sights the town has to offer, and it was also
extremely cool to meet the Rockstar guys, Mika
and WhiteRabbit and least but far from least,
try out Max Payne 2. My impression of Rockstar
Games is that they give the developer the freedom
they need while providing their insight and assistance
in the areas they know best. It's obviously also
great for us that run fansites to feel appreciated
by the publisher and developers of the game, makes
the time we spend more worthwhile. In return I
hope our love of Max Payne will rub off on those
who visit our pages.
Max Payne 2 definitely looks darker than most
of the stuff I've seen in games so far, a lot
of it is because the actual theme of the game
isn't that humoristic done as e.g. GTA series
is, but with Manhunt
coming I don't think Rockstar has to worry about
any controversy in Max Payne 2. Now I'll have
a hard time waiting for this game, 24th October
is the European release date, 15th October for
the US, now our stores are slow so I just gotta
hope they will manage to stay on time this time.
I think replay value is much bigger this time
around with the new gamemode, it seems like a
lot of fun, and it's also easier to mod for. I
think it's a much better alternative than some
cheapish multiplayer, it's really a lot of fun.
I guess you will have to do without the teasing
and namecalling we all love in multiplayer games....
erm... :) Anyway, I'll just end this right now,
I will give my impressions of the game after I
get it, until then, check out some news and wait
wait wait...
Written 9th - 12th October 2003 by Kristian Hollund
aka. biXen
This article is dedicated to Remedy, Rockstar
Games and vipe of #maxpayne on Quakenet. Finally
vipe can shut the hell up about "When is
the article done?"
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